The World of Sōfugan - Artdump

You can watch the movie on:
https://www.monjuhunters.com

These are models and designs I've made for our short movie 'Monju Hunters of Sōfugan Island'. The film is a co-production with my buddy Karim Eich. We finished the project in fall 2016 after 1,5 years of hard work. It's my master thesis at Bauhaus University Weimar.

As we were only two individuals who worked on that movie for so long, it was necessary to switch between many different tasks and work on different projects at the same time. Thus it was not possible to me to finalize every single concept to it's end. Sometimes I realized a lot of the work directly in 3d with ZBrush.

Mood painting of the island

Mood painting of the island

One of the first concepts for the island

One of the first concepts for the island

A reef consisting of monju bones

A reef consisting of monju bones

The first mood painting

The first mood painting

The 2nd version of the first mood painting

The 2nd version of the first mood painting

A first ideation for the exterior of the protagonists hut

A first ideation for the exterior of the protagonists hut

A first test with generative heightmap architecture

A first test with generative heightmap architecture

Another test with the same technique

Another test with the same technique

The island constructive concept

The island constructive concept

Later I developed the idea that the inhabitants use old ships as building material...

Later I developed the idea that the inhabitants use old ships as building material...

...so they found an unique way to populate their island.

...so they found an unique way to populate their island.

A scaling map of all parts

A scaling map of all parts

Concepts of furniture made of bones and an early design for the scrap-metal dealer shop

Concepts of furniture made of bones and an early design for the scrap-metal dealer shop

The mushroom shop concept drawing

The mushroom shop concept drawing

A concept for the exterior of the protagonists hut and a bar design made of an old heavy artillery

A concept for the exterior of the protagonists hut and a bar design made of an old heavy artillery

The meat hangar concept

The meat hangar concept

The modelled and textured monju meat chunks

The modelled and textured monju meat chunks

The modelled and textured Sumo-Buddha-Statue for the market scene

The modelled and textured Sumo-Buddha-Statue for the market scene

I painted over a scene to define the position of the elements

I painted over a scene to define the position of the elements

I found a way to create generative architecture with painted hightmaps

I found a way to create generative architecture with painted hightmaps

I also used this technique for the ship segments

I also used this technique for the ship segments

Later I reduced the polycount and textured the models in Substance Painter

Later I reduced the polycount and textured the models in Substance Painter

Assembling parts of the island

Assembling parts of the island

The food of the future: Label designs for the canned goods in the protagonists home.

The food of the future: Label designs for the canned goods in the protagonists home.

I also made concepts for the rocket. The idea was to use elements of nuclear power plants.

I also made concepts for the rocket. The idea was to use elements of nuclear power plants.

Mattepainting for the final shot

Mattepainting for the final shot