The World of Sōfugan - Artdump

You can watch the movie on:
https://www.monjuhunters.com

These are models and designs I've made for our short movie 'Monju Hunters of Sōfugan Island'. The film is a co-production with my buddy Karim Eich. We finished the project in fall 2016 after 1,5 years of hard work. It's my master thesis at Bauhaus University Weimar.

As we were only two individuals who worked on that movie for so long, it was necessary to switch between many different tasks and work on different projects at the same time. Thus it was not possible to me to finalize every single concept to it's end. Sometimes I realized a lot of the work directly in 3d with ZBrush.

Dirk wachsmuth sofugan concept painting

Mood painting of the island

Dirk wachsmuth insel aufbau old sketch 01

One of the first concepts for the island

Dirk wachsmuth bonebank

A reef consisting of monju bones

Dirk wachsmuth smog n blast

The first mood painting

Dirk wachsmuth smog n blast2

The 2nd version of the first mood painting

Dirk wachsmuth house concepts 01

A first ideation for the exterior of the protagonists hut

Dirk wachsmuth sofugan concept render4mp test 02

A first test with generative heightmap architecture

Dirk wachsmuth sofugan concept render4mp test 01

Another test with the same technique

Dirk wachsmuth sofugan concept sketches 04

The island constructive concept

Dirk wachsmuth sofugan concept sketches 01

Later I developed the idea that the inhabitants use old ships as building material...

Dirk wachsmuth sofugan concept sketches 02

...so they found an unique way to populate their island.

Dirk wachsmuth sofugan concept sketches 05

A scaling map of all parts

Dirk wachsmuth sofugan concept sketches 03
Dirk wachsmuth concept market technicsnfurniture 4w

Concepts of furniture made of bones and an early design for the scrap-metal dealer shop

Dirk wachsmuth concept market theshroomery 4w

The mushroom shop concept drawing

Dirk wachsmuth sofugan concept sketches 06

A concept for the exterior of the protagonists hut and a bar design made of an old heavy artillery

Dirk wachsmuth fleischhalle overpaint

The meat hangar concept

Dirk wachsmuth market meat

The modelled and textured monju meat chunks

Dirk wachsmuth sumo ringer sculpt and textured

The modelled and textured Sumo-Buddha-Statue for the market scene

Dirk wachsmuth monju scoreboard position

I painted over a scene to define the position of the elements

Dirk wachsmuth highmap ship parts 02

I found a way to create generative architecture with painted hightmaps

Dirk wachsmuth highmap ship parts 01

I also used this technique for the ship segments

Dirk wachsmuth highmap ship parts 03

Later I reduced the polycount and textured the models in Substance Painter

Dirk wachsmuth sofugan assemble test

Assembling parts of the island

Dirk wachsmuth tin label designs

The food of the future: Label designs for the canned goods in the protagonists home.

Dirk wachsmuth rocket concept page01

I also made concepts for the rocket. The idea was to use elements of nuclear power plants.

Dirk wachsmuth sunset mattepainting

Mattepainting for the final shot